The FINFAL FANTASY XIV FAN FESTIVAL 2024 in Tokyo kicked off today with a reveal of the full Dawntrail trailer, as well as a first look at t
Tuesday, August 18th, 2020
I interview Davionne Gooden about his GDC Summer talk, about the ID@Xbox program, and about She Dreams Elsewhere in Part One (of Two).
Tuesday, November 12th, 2019
Looking like a gruesomely good time.
Wednesday, July 10th, 2019
I go voice-on with ID@Xbox's Supermarket Shriek at E3 2019 and find an amazingly fun co-op title that should not be missed for Xbox/PC.
Tuesday, April 16th, 2019
I talk with Sami Saarinen about Claybook, a multi-platform ID@Xbox title. During our time, we talk the game's physics, the challenges portin
Friday, April 5th, 2019
I go hands-on with Void Bastards, an ID@Xbox title that takes the classic FPS formula and twists it with rogue-like gameplay and cel-shaded
Friday, April 5th, 2019
Silver Chains is a story and puzzle-oriented horror ID@Xbox title that I tried at GDC 2019 that served to fighten me as I wondered through a
Friday, April 5th, 2019
I experience upcoming multiplayer ID@Xbox title HyperDot at GDC 2019, and I keep wanting to play just one more match in this deceptively int
Friday, April 5th, 2019
I go hands-on with CrossCode, an ID@Xbox title at GDC 2019, and I discover a gorgeous and fast combat action RPG title set in a fictional MM
Tuesday, April 2nd, 2019
I go hands-on with Night School Studio's latest ID@Xbox title, Afterparty, and I see if I can drink Satan under the table while I'm at it.
Tuesday, April 2nd, 2019
I try out Layopi Games' upcoming title, Devil's Hunt, and I discover an action game that is heavily story driven as it tells the story of De
Friday, March 29th, 2019
I try out Cake Bash, an ID@Xbox title four-player party game, at GDC 2019 and I find that there is a lot to battle and enjoy in this 'sweet'
Friday, March 29th, 2019
I go hands-on with Stela, an ID@Xbox title set in an absolutely stunningly beautiful dying world that tells its story without words.
Friday, March 29th, 2019
I go hands-on with Sparklite, an ID@Xbox rogue-like adventure title where death is necessary to grow stronger in a procedurally-generated wo
Wednesday, March 27th, 2019
I go hands-on with Buildings Have Feelings Too!, an ID@Xbox title where you play as a charming building trying to build a town out of other
Monday, March 25th, 2019
I interview Brian Wilson, the solo developer behind Where the Bees Make Honey, about the game, the inspirations behind the game, and more at
Monday, March 25th, 2019
I try out Where the Bees Make Honey at GDC 2019, and I find a delightful story told through flashback memories of Sunny, a girl in a bee cos
Monday, June 15th, 2015
It's nice to see Xbox One becoming indie-friendly.